

There was only one puzzle in the entire game involving a portable staircase that sent me searching for a hint. Puzzles are surprisingly original and genuinely rewarding when you solve them. Your walking speed changes based on which version of the world you are exploring, so covering long distances in the smallest version is painfully slow and there is no run button. Manipulating items can be problematic, as you try to rotate and zoom them in and out for proper placement and they frequently get hung up on the environment. Over the course of this 3-4 hour adventure we’ll get to eavesdrop on Michael and Kenzie’s entire relationship from their first chance encounter at a coffee shop to them dating, moving in together, and eventually their separation that seems to have sent Mike into some inner turmoil and depression resulting in the game we are playing.

At the heart of Maquette is a love story a story that is actually creating the world, as your memories build and shape these unique fantasy environments around you in real-time through your thoughts, emotions, and direct interactions. The game unfolds in linear fashion as you are led around by the story told with a combination of floating words, charming graffiti-like visuals, and some superb voice acting from Bryce Dallas Howard and Seth Gabel who really sell the relationship dialogue, probably because they are married in real life. Each area generally has four smaller areas that spread out like a compass from the central maquette (model). Maquette consists of seven areas that change up the scenery and continually expand upon the concept of scaling items to solve puzzles.

In one part of the game you’ll enter a house and find a model of that same house in the living room, and after getting shrunken down you will then have access to that model, but in order to get to it you will have to traverse the “giant-like” exterior location leading back to it. Later in the game you will also get to change size, much like Alice in Wonderland, and explore these other scaled versions of your surroundings.

So you can take a small object within your world and place it within the model to have it reappear back in your world only much larger, or you can drop a large object in your world and retrieve a miniature version from within the model. The world of Maquette is presented in such a way that your environment is just one of three identical locations all nested within each other giving you the opportunity to interact with a scale model of your surroundings that affect changes in the larger reality. Gameplay is a traditional mix of exploration and puzzle-solving with a unique twist, unless you have already played a game called The Fisherman’s Tale, in which case the novelty of the concept is diluted. There is also some severe motion blur going on that actually had me feeling queasy in places. Despite the power of the PS5 I was getting frequent and noticeable framerate dips, especially if you stand in place and spin the camera 360-degrees you’ll probably get 5+ hiccups in the smooth panning.
#Maquette steam Ps4
I’m sure load times are better than the PS4 version but I’m guessing a good PC would be the best choice. I found no immediate benefits to playing on the PS5, as the game didn’t make use of the DualSense controller or any of the system’s features. Available on PlayStation and PC, I decided to review the PS5 version simply because there aren’t a lot of games out for that system, and I may have chosen poorly. Maquette is the French word for “scale model”, which perfectly fits with Graceful Decay’s new adventure game that blends heavy doses of narrative with casual exploration of magical fantasy environments and some thoughtful puzzle-solving.
